Research and Middleware

Our current R&D projects consist of Deep Learning tools to accelerate game development for teams of all sizes.

There are currently 2 tools in development dealing with 3D modelling and animation. One tool works on optimal retopology of a high resolution mesh into lower poly meshes for objects that are intended to be animated, while the second tool deals with rigging and weight painting the models eliminating the need for fine tuning while rigging and animating models.

Stay tuned for future information on these projects.